The armory continues to offer two additional side galleries full of Mannequins for player choice displays, but most designated displays utilize the new system instead, and offer increments to the display counts as a result. Fixed a bug where the sort chest would get stuck on an item without the proper keywords. Fixed #1087 - You can no longer get a weird number of Riften daggers as a Thane reward. Added enabling of Ruunvald dungeon for both paths of DG quest line so staff can be obtained by both factions, Fixed safehouse furniture that should disable when Xmas decorations are on, Linked Macnarian statue pilinth to the statue, Added misc chest access in curator's office, Added script function on Relic Hunter dock trigger to disable itself if you enter the cell in any way other than right on top of it, Fixed learning container reset activator script that was failing the final menu group, Removed duplicate bench in curator's office. Reduced the volume of the Dwemer pipes in the East Exhibit Halls, Fixed position of Hrormir's staff in the Hall of Heroes, Removed enable parent from Alvaro's tools as a version can no longer be found in Elsweyr (Moonpaths), Added a modgroups file for use in xEdit (may contain errors). The powerful open-source mod manager from Nexus Mods. !! Safehouse Containers added to custom storage exclusion lists to fix a potential bug when adding a token to a safehouse container with safehouse integration enabled. (Removed) - Advanced Tagging - Too heavy and causing stack dumps, Papyrus just can't handle the workload efficiently enough for it to be a viable. So starting a new game with LotD, Originator, Andromeda standing stones, Imperious Races, Disparity, Wildcat, and Deadly Dragons to give the game new flavor. Fixed clothing storage activator in the airship cabin. -New museum delivery system: Activated through the MCM or in the curator's office, three groups of shipment crates can be enabled across the world which allow the player to ship items back to the museum office with ease. -Remastered item mechanics: Malrus' codex now offers an amazing new "default" ability even when not used with any supported mods; it will award a random skill level up for every 20 (default configurable) discovered locations when used! Added the ability for Museum Sections to revert to an incomplete state when patches are installed after a section is completed. If multiple conditions pass, only the first display checked will trigger. Separated the Inventory Manager script into 2 new scripts to handle Museum / Safehouse items separately. Fixed #1092 - Added replicas for light armor and robes to the alt list for the upper Hall of Heroes, Fixed #1099 - Change Haunted Quest back to CLOC, Changes some coin pickup sounds based on dap1984's patch - https://www.nexusmods.com/skyrimspecialedition/mods/32733. - Fixed Cloaks of Skyrim and treasury updates from previous version. Added "Art of Mercy" quest from Vigilant to the tracker. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page. -Animated Airship approach: now when you travel to a new place with the airship, the ship will actually fly in a short distance to dock. (Thanks Iconicode), Updated the mesh for the shards in Windcaller Pass. Update Instructions - Open fallrim tools and clean RN_SupportedMod_Script and RN_Uniques_Setup, if you are not comfortable cleaning scripts, please start a new game. 1 - Unofficial Patch, Legacy of the Dragonborn - Fate Cards Re-texture - Skyrim Concept Art, Legacy of the Dragonborn - Followers Patch (Inigo-Auri-Kaidan-M'rissi), Legacy of the Dragonborn - Followers Patch (Inigo-Auri-Kaidan-M'rissi) - Deutsch, Legacy of the Dragonborn - Interesting NPCs Patch, Legacy of the Dragonborn - Lost Wonders of Mzark unofficial patch, Legacy of The Dragonborn - museum dome sunlight and shadows, Legacy of the Dragonborn - NPC Overhaul by 1N, Legacy of the Dragonborn - Quick Museum Shortcuts, Legacy of the Dragonborn - Stuttering Begone, Legacy of the Dragonborn - Taking Skull Decapitates, Legacy of the Dragonborn - The Brotherhood of Old Unofficial Patch, Legacy of the Dragonborn - The Curators Companion - Deutsch, Legacy of the Dragonborn - Unused OST Restored, Legacy of the Dragonborn - Volkihar Knight Patch, Legacy of the Dragonborn - Wintersun Book Crafting, Legacy of the Dragonborn Collectors and Vendors, Legacy of the Dragonborn Displays to JSON, Legacy of the Dragonborn Generic Tourists, Legacy of the Dragonborn HairReplacer Patch, Legacy of the Dragonborn Mannequin Madness, Legacy of the Dragonborn Mannequin Madness - Deutsch, Legacy of The Dragonborn museum dome improved, Legacy of the Dragonborn Patch - Immersive College of Winterhold, Legacy of the Dragonborn Patch - Zim's Thane Weapon Displays, Legacy of the Dragonborn Patch - Zim's Thane Weapon Displays - Deutsch, Legacy of the Dragonborn Patches (GERMAN), Legacy of the Dragonborn SSE patches Traduzione Italiana, LOTD - Stash Supplies Cast Time Reduction, LOTD Museum Dress-Up for Blue Palace Terrace, LOTD Museum Shipment Crates Patch and Even More Crates for Mods, LOTD Safehouse Keep It Clean Bathroom Patch, Maple Manor SSE - Player house with Legacy Support, Milk and Honey - A Legacy of the Dragonborn addon, Modular Blue Palace Terrace and Solitude Patches, Modular PatchXPress - Repository Of Patches And Novel Creations, More Colorful Critters Legacy of the Dragonborn Patch, Open Cities - Legacy of the Dragonborn Compatibility Patch, Paintings Replacer for Legacy of the Dragonborn SSE, Quest and Reward Delay for Legacy of the Dragonborn, Relic Hunter (Legacy and ASLAL add-on) - Traduzione ITA, Relic Hunter (Legacy and ASLAL addon) - German, Relic Hunter (Legacy and ASLAL addon) Spanish, Relic Hunter- Guildmaster Start (Legacy and ASLAL addon), Replacer for banners - Legacy of the Dragonborn SSE, Replacer For Paintings - Legacy of the Dragonborn, Skald's Mail - Legacy of the Dragonborn patch, Skald's Mail - Legacy of the Dragonborn patch German, Temper Replicas for Legacy of the Dragonborn, The Dovah Den (with optional Legacy of the Dragonborn Version), The Seaside Library for Legacy of the Dragonborn SSE, Unofficial Legacy of the Dragonborn and Beyond Skyrim Bruma Synergy Patch, Visage of the Dragonborn 4k 8k Upscaled (Gifts of Akatosh), Yet another Legacy of the Dragonborn art replacer - paintings murals frames, OPTIONAL - Required to enhance the museum based on your installed mods, OPTIONAL - Required for SKSE enabled functions v3.0+, If you're using the Legacy of the Dragonborn compatible version. (Jesto), Fixed Airship dock wall Enable Parent issue. Dragonborn Gallery (Quest) DBM_RelicHunterQST An alternative starting quest used in conjunction with Alternative Start: Live Another Life. Fixed #1028 - Paper supply activator on the printing press was pointing to the wrong container. Updated for Legacy of the Dragonborn 5.3.1, Updated the Quest Tracker to make the ASLAL options easer to understand. Fixed one spider not linked to the enable marker. Fixed an error where rebuilding moreHUD lists applied icons to safehouse items with integration disabled. The player will now stop digging after each excavation phase - Fixed #1198, Merged the latest typo fixes from NoobyDuelist. (DBM_GuidebookAuryenAlias). Delete the duplicate replica recipe for Grimsever, Added the DBM_ prefix to all globals (does not impact the game), Added treasury access, Jewelry cabinet access and Fate card collection access to the Airship, Fixed issue with Kyre finding you in the world during the first dig phase of Windcaller pass, Fixed issue with quest lock up of Windcaller pass if you take the right branch in south windcaller pass before using the jade claw on the left section, Fixed issue where showing Auryen the guildhouse will fail to fire the scene or enable the papers on the desk because the hall of heroes tour handler hijacks him, Fixed stage issue surrounding Ezra and the ancient shield. Changed Safehouse Integration to show Safehouse Plus and Cheesemod for EVERYONE! Added the Prisoner Belongings Chest from Wheels of Lull to the Token exclusion list. I am stuck however on what kind of character I want to make as this one is going to be my main treasure hunter for seeking all the relics. Repaired the clipping of the shell in the library cell. That's why I love this mod, never would I ever been collecting fricking scalpels and baskets in vanilla skyrim. !REUPLOAD AS NEXUS SEVERS CORRUPTED V3.1!!! I call it "pretend to be a mannequin", to win... stand there, do not move, do not open your inventory, literally be a mannequin until you receive a notification saying its complete!). Jetzt kommt der Hammer: Nixxx!!! Likewise we will also list their mod and the display space on the Legacy page. Removed "Say Once" flag. edited 2 hours ago. We assign a location in the museum and the author can create a patch which establishes displays within the museum which utilize the MCM checklist and Prepstation as well as quest achievement displays without altering any -Legacy forms or content whatsoever. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Needed when used - patch for Version 5.4.4. -"Coward path" option for Haunted Quest: Ikard now has dialog options to allow you to have him complete the quest instead of doing the haunted quest yourself. Fixed #1030 - If you exit Latoria's dialogue while she's telling you about the ruined book recovery, she will not repeat that dialogue. Fixed #1096 - Shattered Legacy will no longer start until the player has been given the Sword of Ancient Tongues. Weapon sound consistency fixes (SirJesto) - Fixes #1209, Navmesh added inside Rains' Shelter (SirJesto) - Fixes #1208, The barred gate in Engelmann's Rest now opens inwards (SirJesto) - Fixes #1207, Explorer's Guild armor crafting recipes create the item correctly (SirJesto) - Fixes #1206, Blades Museum Display will now enable after recruiting 3 followers to the Blades (SirJesto) - Fixes #1205, Added replica recipe for Agni's Bow (SirJesto) - Fixes #1204, Removed wild dust beam inside the hall of secrets (SirJesto) - Fixes #1203, Fixed a tiny gap in the Dragonborn Hall (SirJesto) - Fixes #1202. Repaired the navmesh for the load door into Englemann's Rest. Fixed an error which prevented the achievements system from being enabled. -New Mannequin free armory and custom displays: The main armory as well as various supported mods now offer a special static armor armature which will display full suits of respective armors instead of relying on the often fussy and buggy vanilla mannequins. ), New script to allow people to make their own patches (TCC_CustomPatchScript), Added 8 new radiant quests from Vigilant to the Quest Tracker, Removed secondary setup message and moved to an automated system that requires no user input, Added conditions to a few functions to pause scripts while in menu mode, Slimmed down and removed a couple of unnecessary properties from the Custom Patch Script. Removed Bloodsbane from the protected items list. Fixed #1008 - Radiant tours can no longer start while Auryen is showing you the Guildhouse. Corrected a spelling error for Dragonborn Hall. The quest to unlock Deepholme will trigger when you go to Deepholme after having completed the heist quest 'Shadows of One's Past' and set up the Explorer's Society. (Clean kmvaultscript), Treasury now emits a mod event when the gold total is updated. Shipment crates can be enabled for inns, player homes, and/or carriage locations. Dragonborn.esm ccbgssse004-ruinsedge.esl ccbgssse006-stendarshammer.esl ccbgssse007-chrysamere.esl ccbgssse010-petdwarvenarmoredmudcrab.esl ccbgssse014-spellpack01.esl ccbgssse019-staffofsheogorath.esl cctwbsse001-puzzledungeon.esm ccqdrsse002-firewood.esl ccbgssse018-shadowrend.esl … (Jesto), Fixed Ghosthelm on mantle not able to be taken. Added a new chest to the Hall of Heroes where you can drop only your chosen items to auto-sort. Updated Heavy Armory & Immersive Weapons scripts to bring them in line with universal supported patch behaviour. (in honor of Australlia wild fire relief effort auction winner)(not added to quest), Fixed Wabbajack replica damage value (SirJesto), Adjusted weight and critical values for Tonal Staff (SirJesto), Explorer's Light Armor value and weight adjustment (SirJesto). For games in progress, jump the gap and fly the ship away from and back to Solitude to correct it. (Jesto), Fixed being able to activate the autoload door from the Night at the Museum quest before the quest from the Blue Palace Courtyard. -Excavation dig assistance: the player no longer has to wait 3 days between excavation stages and can instead stick around and help dig to advance the quest faster if they wish, -Recast voice actors: Due to corrupted audio files which greatly reduced fidelity all explorer dialog has been rebuilt from scratch and/or recast entirely as well as several other characters. Have a look in the office and ask him about it ;). Updated 2k texture pack to fix Ayleid Pocket Realm CTD, Updated 512 texture pack to fix Ayleid Pocket Realm CTD. Updated Sword of Ancient Tongues conversion recipes to fix dummy delivery issue. This is a list of mods which add displays to the museum in Legacy of the Dragonborn V5. (SirJesto), Fixed Collision on all versions of the museum atrium dome to prevent conflict CTD, Fixed Ancient Tongues weapon recipies to properly remove old versions when converting, Ancient tongues and Visage set now properly tracks number of the set for the scaled ability, Fixed Qahnaarin's Grasp recipe so duplicates can't be crafted, Added collision barrier to prevent accesss to the museum through the guildhouse prior to starting the haunted museum quest, Fixed issues swapping items from the Visage set (Ice), Fixed collision problems with the glass domes (Ice). Prevented "Shadows of ones past" and "Night at the museum" quest from launching at the same time. -Expanded NPC audio: additional lines have been added for all explorer characters and Auryen for combat and follower based dialog and idles. New Feature: MCM Option to control automated relic transfer, Choose between all custom storage or just the Relic Storage Container. Fixed map of tamriel enable parent (Xmas decorations), Fixed #1090 - Ancient Tongues weapons didn't modify shout value correctly (thanks Spheal). The display can take both the original and the replica. New patches can now be installed at any time and the mod will update automatically. -Auryen's new sword: Auryen gets a proper unique signature weapon. The museum not only offers display space for your loot, but also tracks various accomplishments with detailed displays, shows what you have achieved and where you have been. Fixed an error when loading an existing profile on a new game where certain options were incorrectly set. Reworked how some array's function to improve speed. Added an AI package to DBM_MuseumIntro to prevent Auryen from wandering off when you're trying to hand in the 3 initial items. - [BUGFIX] Made a couple more edits to the Skullcrusher enchantment. Fixed #1045 - Fix for texture replacers messing with paintings in the museum. - [BUGFIX] Removed temper recipes for the Ancient Tongues Weapons that shouldn't have been there. It has no effect on non-undead. (Dagon Display in the Daedric Hall), Fixed Hjalti sword display not accepting the correct item (replica), Fixed missing script on the safehouse receipts for enabling furniture, Fixed supply sorter shelf archaeology toggle, Fixed Shattered Legacy accidental early start, Gave Auryen an ebonny dagger to keep him away from the artifacts if you pick a fight in the gallery, Fixed #1044 - Only the replica vampire body parts will display. Included a missing update to the haunted museum quest script which may cause some parts of the quest to fail. seem to remember that it might fubar something? Fixed issue with windcaller pass pillar scene (after windcaller relics are found) doesn't fire. Fixed #1103 - Added an extra check to prevent the Goldbrand delivery quest from starting with other mods mess with Commander Maro. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Legacy of the Dragonborn - The Curators Companion - Deutsch, (FR) Legacy of the Dragonborn - The Curators Companion, FileAccess Interface for Skyrim SE Scripts - FISSES, Legacy of the Dragonborn - Aethernautics unofficial patch, Legacy of the Dragonborn - Blackreach Railroad unofficial patch, Legacy of the Dragonborn - Fall of the Space Core Vol. -Thane weapons reborn is now integrated into Legacy! Numerous fixes to Shattered Legacy involving the Guardian arc, herald fly off bug and Lord's Mail acquisition. (Jesto), Fixed some explorer's containers having the respawn flag in error. ... Sicherungs- und Testaktionen hat mich das 2,5 h gekostet, die ich momentan eigentlich nicht habe. Fixed the female ground model for Tiber Septim's helm, Fixed the model used for the Helm of Tiber Septim Replica (SirJesto), Removed DBM_ReplicaCrafting keyword from a bunch of things, as this was triggering global craftloot. Added InventoryEventFilter to the Supported Patches items script. (Thanks colinswrath for identifying the issue! From those merely mentioned in title to those who wielded the power of the voice, many legendary and influential people held the title of "Dragonborn" and they all link to the lost covenant of Akatosh. Updated Wintsersun patch for the recent 2.2 update of the official patches. Ive been playing Skyrim for a few years and now Im trying a slightly more complex modding with the SE. Updated util with a fail safe for adding patches mid-game. Mulaag - The Hammer of the Dragonborn, was fashioned from the thighbone. Merged Creation Club & Supported Mod patch numbers or the setup popup. Added MCM toggle for the animated airship approach. Karagas' Tower is now set as a NoReset Zone to prevent users from losing items stored there and relics duplicating. Fixed some weapons that hard armor keywords assigned. This option can also be disabled along with the craftloot system in general. Problem Legacy of the Dragonborn Problem. Added an extra layer of protection to both transfer functions using the DBM_ProtetectedItems formlist (Should stop most quest/important items from being transferred. Separated the displayable icon management scripts into several new scripts to reduce Papyrus load and increase efficiency. Set night at the museum items to clear as quest items when the quest initially ends (rather than during the cleanup 24 hours later), Fixed linkage issue with treasury access in the airship, Fixed enable state issue with deepholme displays, Pathing fixes to Shipment crate spots and added raven rock shipment crates, Fixed the descriptions of the Zahkrisos and Dukaan Dragon Priest Masks being swapped. Re-read this note to continue the quest. It will now auto sort. Despite my high age of 67 years, I am quite familiar with computers. -Expanded size but still maintaining a homey feel. Updated the plugin description to include the version for better visibility in LOOT. Added temper recipes to the Explorer Armor set. - [BUGFIX] Fixed invalid characters in 8 books. Fixes #1127 - the CTD in DBM_ToolBagScript when using a controller or the pause key isn't properly accessible by SKSE's Input.GetMappedKey() function. After 2 days he'll complete the quest and turn over the journals and notes he found so you can know the whole story. Craftloot (Global) now supports Hearthfires Crafting Tables. The donation box in the Hall of Heroes should no longer give you way more money than it was meant to. Players should clean the script instance of DBM_SupplyRecordScript xx16695C from their save (replace xx with your load index for Legacy). Legacy of the Dragonborn is a The Elder Scrolls V: Skyrim mod created by a team led by icecreamassassin, adding a way of displaying the various weapons, items, and armor that players will obtain throughout their playthrough - not just from the vanilla game, but also stuff added by the mod, as well as other supported mods note .On top of adding new items note and a way to show them off, the … Legacy of the Dragonborn: Walkthrough guide ... 350 - Rewarded Stendarr’s Hammer 400 – Rewarded TrueFlame Shadows of one’s past quest available (self starting) ... A lost explorer relic unlocked after discovering the journal of Malrus' and unlocking 3 key stones across Skyrim. Fixed #1026 - Latoria will now properly give you treasure maps other than 11 and the intro dialogue will not reappear between cycles. Fixed an issue with the replica lists that was causing several replicas to become mismatched. Corrected manual activators on the Thane Weapon in the armory. New dynamic formlists added to handle supported mods and main museum scanning / updates (Much more stable), Added Macnarian's Portrait to the auto transfer exclusion list, Removed Debug Password from the MCM and expanded the Museum scanner reset, Fixed an invalid message pointer in the Alternate Armors - Daedric Mail patch, Corrected a formlist error in the Rare Curios patch, (Added) - The Brotherhood of Old patch (Standard & OAP Versions). Added MCM display tracking for paintings and Dibella statues. Fixed a bug where moreHUD icons would not load without moreHUDIE installed, Reduced the time it takes for a "Museum Display Notification" to show on quest completion / exploration. Reuploaded the texture packs to include revised cubemap textures. 0 & 3. Added a complete debugging handler which wall now print to TheCuratorsCompanion.Log, Corrected a missing check for global counting, Fixed an issue with Guard Armor Replacer not allowing for the Armory to be completed, Patched an exploit with the storage token which would allow pickpocketing with no stolen flag, Added a fully configurable achievements system through the MCM with unique items, General bug fixes and stability improvements. WARNING: NO NOT update to this version if the "Night at the museum" quest is currently active! Fixed #1088 - Added Werewolf totems to the replica list. After 'The Vaults of Deepholme' quest has finished, Deepholme itself will become available as an off-site storage for powerful artifacts and magic items, while replicas can stay on display in the museum without being at risk of another heist. -Actual boss fights for Legacy: the plot thickens during shattered Legacy as clues foreshadow events and people to come during Odyssey. Fixed Shield of Solitude and Winterhold Helm disappearing display issue (*see script cleaning notes below). Fixed issue with 9th snow elf chime being missing, Fixed New Spade Relic Activator not linked to the Display Static. Fixed #1200. New code added to massively improve mid-game upgradeability. Removed "Supported Mods" Page as the supported mods are listed in the completion section anyway. Fixed treasury script not using the DBM_TreasuryItems to detect valid items. Icecreamassassin - Legacy of the Dragonborn.Pickysaurus - Helping me out during development.Ahzaab - moreHUD and moreHUD Inventory Edition.Dunc001 - Testing, Problem Solving and creating the moreHUD icons.Elsopa - Creating the artwork for the Nexus page and MCM splashscreen.Kriana - Testing and coming up with genius ideas.TheMayor897 - Testing the new Quest Tracker integration. 1 - Unofficial Patch, Legacy of the Dragonborn - Lost Wonders of Mzark unofficial patch, Temper Replicas for Legacy of the Dragonborn, Optional, Required for Icon Support within Menus, Optional, Required for Icon Support on the main HUD, Optional, Text may not display correctly without this installed due to MCM scaling, Legacy of the Dragonborn - The Curators Companion. now you will receive the appropriate notifications until the item is checked in. Added auto profile load, the mod will now automatically load your user settings on a new game if you have a stored profie, Added "Developers Preset" my personal configuration preset, some may find it useful if they are stuck on what they want enabled / disabled. (There is still an underlying engine bug, I just sidestepped it), Removed Field station charter activators which were causing CTD when activated, Added Knapsacks for various explorer relic sites and added fragments to all the named knapsacks, Added Fragments to Deano's Pack random item find list, Revised the safehouse furniture reciept script so that it builds lists of the room control object references so modders can make patches to repurpose the rooms and interchange them at will, Added the name of the archeology artifacts to the form names for clarity and ease of access, Changed MAASE key display replicas to be craftable when the quest display is enabled. Fixed Madras combat line referring to Eggleman before he is even found, Fixed normal maps on gallery banner so other banner mods don't conflict with it, Updated hand of glory load screen graphic, Added updated mesh for Airship from Deapri, Fixed akaviri runeblade so it can't be disenchanted (just enchanted for visual effects), Fixed shader render error on enchanting skill achievment display, Fixed issue with Varicio's deck trade topics, Fixed Shattered Legacy issue where if you got the lord's mail after Wulfharth's boots it would hang up the quest. -New custom Explorer and Museum Guard armors! ===== Safe to update from V2.1.0 onwards =====. This hammer is often mistaken by others as the Worker Sledgemallet when worn. removed container learning from wood pile. 08/02/18 - BadGremlin Replacer ESPs - Resaved in CK64. Fixed an issue in the Quest Tracker where Sanamia's Journals were showing the information from Auryens Notes. Added crafting recipes for replicas of the Black Band and Bone Hawk ring (SirJesto). Added a breakdown recipe for the Curators Storage Token. Safehouse displays will now show as "Displayed" when you have added the same quantity of items as there are displays... e.g 5 goblets will show as displayed instead of just 1. Spoiler Zahnrad wrote: Since Rare Curios has a patch to add displays for Ingredients, do you think we could ever get something similar to the Vanilla ingredients in Skyrim?On a similar note, we have displays for Gems, but what about Ores and Ingots? Moved the radiant handler startup to stage 10 of the Relic Hunter start quest to prevent Auryen having no dialogue if you reach the museum in under 2 minutes. Deepholme, Karagas and Safehouse treasuries emit events when the total value updates. Page 438 of 786 - SRLE Extended: Legacy of The Dragonborn - posted in Skyrim Revisited: Is it safe to use LOOT in an ongoing game? Fixed #980 a bug with "The Lords Mail" where the quest would not progress by reading the "Writ of Execution". Fixed #1040 - Finders Keepers should no longer be able to target the same relic during a re-roll. Added a 1 septim requirement for the Curators Storage Token. - [BUGFIX] Fixed braziers from ELFX - Exteriors appear floating outside the Museum when using Open Cities. Remove 30 "Identical to Master" records and 3 "Identical to Previous Override" records. All rights reserved. Verify that the quest has not started or be certain that you have completed it already before updating. Either roll back to before 5.0.27 or console the lost items back in. All major display scripts now have mod events emitted from them. Fixed several holes in the wall in the Gallery Library. On games in progress, if you have the Sword of Ancient Tongues but have not seen Byron after 2 days, use setstage dbm_shatteredlegacy 0 in the console.
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