But, there are some things that make them slightly different: Foxy's mechanic is similar to the four above. Ennard will jumpscare the player if they take too long to repair the vent system. His static is medium at best and can be somewhat tracked without the flashlight, however it is recommended. If for whatever reason the player doesn't shine their flashlight on them to ward them off, all three of them will attack the player simultaneously. Failure to do so will result in one of two scenarios occurring: Nightmare Bonnie and Nightmare Chica are incredibly active and obey very similar rules. After the screen goes dark, Freddy attacks the player. Withered Freddy, Bonnie, Chica, and Golden Freddy do not appear in the main 5 nights. Upon seeing Nightmare Fredbear or Nightmare, the player must immediately close either door. When she decloaks, shock her. The head alone has clear blue eyes, though the right eye is drooping in a "lazy" style, while the left one appears to be similar to Funtime Freddy's. Golden Freddy acts as a sort of combination of almost all the current characters. Golden Freddy is a secret fifth enemy that appears under certain conditions: on any night, especially Night 1 and Night 3, there's a small chance that the poster in the West Hall Corner (CAM 2B) can change from a picture of Freddy to the picture of Golden Freddy. His static must now be followed with the flashlight to make sure he is kept track of. Upon losing the game, the Game Over screen shows Withered Freddy staring into the mask while in first-person view, similar to the cutscenes that follow each night. If the player uses the flashlight while either of them are at their respective doors, it will result in a jumpscare from the door. These will occur when any animatronic manages to reach and attack the player. If his eyes are red, the player must look away while still wearing the mask. Like Baby, she decloaks and haywires frequently, but her higher difficulty makes her quicker to attack. Every time Toy Chica, Toy Bonnie, and Foxy are flashed in the Left Vent, Right Vent, and Hallway respectively, a sound will play just like in FNAF 1 when Bonnie and Chica are in the blind spots, alerting the player and giving them time to either put on the Freddy Mask or flash the Hallway. If the player then exits the Monitor without switching cameras, Golden Freddy will be sitting in front of the player. (SFM) FNaF UCN FanMade Ennard Jumpscare by williamwee on DeviantArt. Most of them involve an animatronic appearing in the player's view suddenly along with a loud noise they emit, startling the player. If the player leaves a door open while a character is outside, the next time they put down the Monitor, the character will be in the player's face screaming as the background shakes violently, resulting in a game over. Model by ludomcraft Port by FriskSFM (SFM) FNaF UCN FanMade Ennard Jumpscare. He never appears in the right-side door's blind spot, but can sneak in while the player is not looking. If the player happens to run out of power, the room will go dark, closed Doors will open, the HUD will disappear, and the player will be forced to wait in the dark for a few moments. Occasionally, the cupcake will be next to the TV, and if the player attempts to interact with it, it will jumpscare the player and fall off-screen, disappearing from sight. When the player is killed during a night, they will experience a jumpscare, a short animation simply meant to scare them. Golden Freddy moves slowly and charges not so often his static is easy to track even without the flashlight, the player must look away when he haywires, the mask being worn does not change it, unless a phase where the player must look at Golden Freddy is active. https://fnafs.fandom.com/wiki/Ennard?oldid=584, A yellow eye on the right bicep belongs to. As in previous games, animatronics will jumpscare the player if they are allowed to enter The Office, and the player will receive a "Game Over" screen in the event of a jumpscare. The player must shine their light at him until he disappears. nightmare fnaf jumpscare. In replace of static, his special ability is to freeze the screen, which disables the ability to use the controlled shock button. His jaw is entirely covered by drooling wires. Most of the animatronics, with the exception of Mangle, Withered Foxy, BB, and the Puppet, obey similar rules. If the Puppet rises completely, it will begin to play Pop! All Toy animatronics can be seen walking down the Hallway, including Toy Freddy. In the mobile version, once the player sees her face on the arcade machine, the screen will automatically pan over to the jumpscare, giving a very small window of time for the player to escape it on later nights. Toy Bonnie combines both Toy Chica's and Springtrap's mechanics. This is similar to Golden Freddy's jumpscare from the first game. When he haywires, quickly look away while wearing the mask to avoid a jumpscare, unless a phase where the player must look at him to avoid dying. When an attack is avoided by wearing the head, some of the animatronics may leave without notifying the player, with the exception of noises created by those exiting through the vents. If one listens closely, each PlushBaby has a slightly different pitch in their screams. This sound will also be heard if Mangle is in the Right Air Vent blind spot. If the temperature reaches 120 degrees fahrenheit, the player will pass out and be sent back to the main menu screen. The doors have been removed, and instead the doorways are boarded up with wooden boards. Golden Freddy gains the power drain ability, where the player's power will quickly start depleting when a warning goes off. From the Extra menu, his first teaser, the Scooping Room during the Real Ending, and at the end of the Fake Ending, the left side of the mask remains opened. Fnaf 6 Jumpscare Sound. While all of the other animatronics appear as Phantoms and only impair the player's vision and cause their Maintenance Panel to malfunction, being attacked by Springtrap actually gives the player a Game Over. This is the only way to lose the shift without having been attacked by any of the animatronics. When dealing with Mangle, the shocker is removed, so the player must take very specific actions during the encounter. When he does charge, he does it from up close, and will decloak, use that to move onto the next phase, or win. If the player opens the door and uses the flashlight, it will result in a jumpscare. He will then sprint down the West Hall toward The Office. He will usually move back into the vent after about two breaths. Nightmarionne lurks in the hallways, and also has tentacles that spawn under the bed, in the closet or in the ceiling. Ditto but from the back. He will also attack from the right if he enters The Office via the vents that are connected to the right side of the room. A blue eye hanging from the right side of Ennard's head belongs to Funtime Freddy. If the player doesn't eat the pizza as HandUnit requests, she will jumpscare the player. However, this will cause the minigame to end. To determine whether Foxy is or will shortly be attacking, the player can check on CAM 1C; if the curtains concealing Pirate Cove are open and Foxy is missing, he is already on his way (Rarely, when checking on CAM 1C and Foxy is on his way, the sign in front of Pirate Cove will say "IT'S ME," instead of saying "Sorry! If the player fails to input the code spoken by Circus Baby fast enough, a maskless Ennard will pop out and jumpscare the player. He functions in almost the same way as Freddy Fazbear with three differences - He doesn't speak to the player, he is noticeably more difficult, and static doesn't show up. Failure to keep Ennard out of the Private Room will result in a jumpscare. Failure to do so will result in a jumpscare. In the PC version, a cutscene plays afterward displaying the silhouette of Ennard, within the player's body, in front of a bathroom's mirror, he then opens his eyes to show purple irises, thus revealing his plan succeeded. Mr. Afton (also known as William Afton) is a secret antagonist of Baby's Nightmare Circus: Classic Mode. FNAF Yay Children. As mentioned above, RWQFSFASXC has the only unique mechanic yet. These four animatronics are almost the same in terms of the mechanics. Because of this, a unique situation can occur that wasn't present in the original game. An animation of Nightmare BB sitting. As his face flashes in the darkness, a playful, music box-like version of the song "Toreador March" will play. Deaths that happen in the DLC mode Curse of Dreadbear take the player to a Halloween-themed Game Over room. If Foxy reaches the room and the left door is closed, he will simply bang on it four times before returning to Pirate Cove. Toy Freddy is similar to Toy Chica in that the player must wear the Freddy Fazbear Mask and look at him when he haywires, but he has an additional mechanic exclusive to him: Occasionally, Toy Freddy will rapidly drain the player's flashlight battery. To stop the battery drain, the player must wear the Freddy Fazbear Mask. Maskless Ennard's jumpscare in Parts/Service, animated. He also wears a yellow party hat with green stripes and a fuzzy orange muzzle top. To see him, the player must pull up the Camera System and then turn towards the left side of The Office. She will not make clinking noises, will speak to the player, but when she goes Haywire, the player has to put the Freddy Fazbear Mask, making her go Haywire often. Bonnie appears to be the most aggressive of the three main animatronics. For Custom Night jumpscares, they are sent back to the Custom Night menu. Ennard may actually be referred to the clown with a tear-away face from The Nightmare Before Christmas. Funtime Freddy is planned for the game and his textures are in the game files, however it is unknown what his mechanic is as he is currently absent from the game with no release date confirmed. The player's eyes and teeth can be seen coming out of the suit. Pizza! Like Mangle, Ballora is not required with the shocker, instead she acts seemingly different from the other animatronics. Despite being able to view Pirate Cove to temporarily stop Foxy's attacks, it is not possible to stop them completely, meaning that Foxy must always be of a high priority. Ennard in the left hall, right next to the opening of the Private Room, staring at the player. Balloon Boy is the only animatronic that will not attack the player, but rather disable the lights (both Flashlight and Air Vent Lights) and is speculated to lure the other animatronics to The Office with his constant laughter. His static is also more visible. He is only present on Night 5, and is hostile if certain requirements are … Failing to do so will cause Mangle to enter The Office and hang in the ceiling for the rest of the night. If the player fails to be quiet enough in the Ballora Gallery, Ballora will jumpscare the player. The toes have smaller wires coming out. When Golden Freddy's head is suspended in mid-air in the hall, the player must refrain from using the Flashlight in the hallway until he disappears, as keeping the light on him will trigger Golden Freddy's fatal jumpscare. Phantom Chica's face can appear on the screen of the arcade cabinet in CAM 07. Once they spread themselves out, if the player hears one speak, they will have around 5 seconds to find that PlushBaby and ward it off before it jumpscares them. A large tear extends from his upper torso to his hips, almost completely revealing the endoskeleton beneath. Collecting three objects he drops will make him charge at the player, always decloacking, use it to win or move onto the next phase. There are two categories of prizes the player can "consume:" Food/Drink and Action Figures. Ennard's jumpscare after forcing the monitor down. Bonnet will jumpscare the player if they do not click her nose when she's in the Office in time. Nightmare Bonnie and Nightmare Chica will pop out of the doors on either side of the player as they make their way through the hall, and will jumpscare the player if they are standing in front of said doors. Despite not haywiring as much however, he also doesn't charge as much at all. There are a couple significant differences and changes in this section. Bidybap. If his eyes are white, the player must look at him with the mask on until they're red, then look away while still wearing the mask. This resembles Withered Chica's jumpscare from Five Nights at Freddy's 2, as well as a slower version of Toy Freddy's jumpscare. Game Over screen. When checking it in the Monitor, Mangle will produce a static radio sound. Afterward, he will appear in the Closet. Unlike Nightmare Bonnie and Chica, the player does not need to take caution using the flashlight in either of the two locations. The button is missing at times where Ennard does not have his mask. Ennard is a mixture of endoskeletons and presumed to be one of the two main antagonists of Five Nights at Freddy's: Sister Location alongside Circus Baby, the main mascot of Circus Baby's Entertainment and Rental. Phantom Foxy will occasionally appear in The Office on the left side, making it hazardous to check the Maintenance Panel. Five Nights at Freddy's Wiki is a FANDOM Games Community. At this point, Mangle will randomly attack the player after using the Monitor. A Halloween version of FNAF1, with some major changes. Circus Baby's voice (presumably being used by Ennard) will then tell the player about his plan to use their body to assimilate into human society before activating the Scooper and killing the player. While it doesn't have a jumpscare in the traditional sense, the sudden loud noise can be as startling to the player as any other jumpscare. They can be seen moving on the cameras and through the East and West Hall blind spots near the Office. Honking Freddy's nose or grabbing his bowtie before being instructed to do so will also result in jumpscares. His right eye can be seen even though the player hasn't put it in yet, even in the Blacklight level (where for some reason it is still his normal eye color instead of his Blacklight variant). Freddy's jumpscare was thought to be able to be postponed by sitting still and not moving the cursor to look across the screen, but this was proven false as the time between Freddy's Toreador March and Freddy's attack are completely randomized, with no connection between player input and Freddy. His button is missing as well. He will also attack if stared at for too long. He is a frozen version of Freddy. After a few moments, Phantom Freddy will jumpscare the player, causing a ventilation error. Instead, he appears via three miniature Freddies. Interestingly, if the player is attacked by Golden Freddy, the Game Over screen will not show. Jack-O-Chica haywires and fake charges frequently, similar to Foxy and Springtrap, in an attempt to throw the player off. If the player accidentally knocks Chica's arm or cupcake off she will jumpscare the player, which will also happen if the cupcake is not used in time. is set to 0 on the Custom Night). Unlike the first game, Golden Freddy's jumpscare does not close the game, it instead results in a Game Over like any other death. If red, the player has to look away immediately or die. At this point, Mangle should be warded off via the Freddy Fazbear Head, similar to the other toy animatronics. Unlike the previous games, the only way to protect the player from the Nightmare animatronics is by using the Flashlight and closing the Doors. His feet are similar to Circus Baby's, but sports six - four together and two apart - wires as toes. Before Freddy's jumpscare, his footsteps are audible, which can prepare the player for the jumpscare. Once Balloon Boy enters, his body will be fully visible, and nothing will make him leave, therefore jeopardizing the entire night (unless the player is close enough to 6 AM or if Withered Foxy never enters the hall, which may occur if Withered Foxy's A.I. If white, the player has to look at him until his eyes turn red or he disappears. Bidy offers the player to get through one finale challenge and if he survives, he can escape. If a music box is dropped before the scripted sequence, Freddy will jumpscare the player, which will also happen if the player takes too long to put the new music box in. Circus Baby's jumpscare. Images of the animatronics and the words "IT'S ME" will rapidly blink on the screen accompanied by a distorted robot-like voice. After some time, the Minireenas will become inactive, with the player collecting them. In the event that the player is caught and attacked by an animatronic, an ominous Game Over screen is shown, depicting the player's gruesome death, with their corpse stored in the Backstage. Every jumpscare in the game can also be viewed in the Extra menu, unlocked after beating Night 6. He also charges and haywires more often. In the Breaker Room on Night 2, if the player doesn't turn on the mascot sound to make Funtime Freddy get back on his stage, Funtime Freddy will scream at the player, resulting in a Game Over. When decloacking, he does it from far away. She makes grunting noises while attacking, but her clinking is very quiet. At this point, the player is no longer allowed to stop indefinitely, and if they idle for too long, Nightmare Freddy will jumpscare them. Usually, Springtrap will enter The Office from the door on the left and will attack when the Maintenance Panel is lowered. The Plushkins behave identically to the Plushbabies, and as such will jumpscare the player if failing to locate them in time. Interestingly, the player can still put the mask on him while he is running towards them though this will not prevent the jumpscare. Unlike the other animatronics, Plushtrap has an extremely unique mechanic, instead of appearing in the player's home, he takes the player to a completely different new environment. He is still defeated through the normal mechanics of rushing, decloaking and shocking him. Dreadbear, as opposed to being sent back by the flashes, will simply be stunned for a few seconds, and he will eventually reach the right door if the player fails to properly stall him, and once they hear a shattering light, that means he has entered the east hall and is close to reaching the office. As a result, the player must remain very cautious, as there are many animatronics that the player must watch to ensure survival. fnaf 2 music box. Golden Freddy moves all around the player when cloaked, he will prefer to do haywires often and will attack from relatively close, the player must look at him when he haywires, with the mask being worn, unless a phase where the player must look away from Golden Freddy is active.